

I was a little upset it wasn't higher but it fell within the range the kit specifies so that's cool. I was actually pleasantly surprised since this was my first batch. Smooth coffee and chocolate malt flavor, almost sweet. When I boiled this kit it made my whole house smell amazing! The fermentation took maybe 3 days to really start, I guess that's more a yeast issue than a kit issue? I tasted the sample I pulled for my hydrometer reading.pretty good.

I followed all instructions exactly as written. The construction will happen at the end of the mesh generation process.This was my first attempt at homebrewing. If you have a mesh that is missing a side set (but it has a node set) you may be able to get around that issue by setting the second parameter (from above) to true. Mesh/construct_side_list_from_node_list=false Mesh/construct_node_list_from_side_list=true

Both of these parameters can be controlled by the following parameters (respectively) By default node sets are constructed from side sets but the converse is not true. More detailĪs users of MOOSE, you do have the ability to control whether side sets or node sets are automatically constructed. This means that if you always prefer side sets (to node sets) you won't have any issues applying any kind of boundary condition or other "boundary" type object within MOOSE. These can be created and assigned in your mesh building program.īy default, MOOSE will construct a node set corresponding to each side set within your mesh. Side sets are a collection of elements (sides or edges), typically on a boundary or on a plane within your mesh. These can be created and assigned in your mesh builder program (such as Cubit or GMsh). Node sets are simply a set of nodes, typically on a boundary, that all contain a common ID (the node set ID). It is important to understand the different between these two concepts. MOOSE can apply several different objects to side sets and node sets to either compute quantities of interest or set boundary conditions. The Mesh however can consist of just a single element. MOOSE currently requires an active Mesh for every simulation even if the mesh is not strictly necessary when wrapping a third party application or running non-FE type calculations. MooseMesh is responsible for holding the underlying data structures holding the actual mesh (through libMesh) and caches for many commonly accessed entities. MooseMesh is the base class that all mesh objects in MOOSE must inherit from.
